Otaku Rant Old Anime: Samurai Champloo
While short, this was a pretty good series,
And, unknowingly, I’m talking about a series that was made by the director of Cowboy Bebop (go figure). Speaking of which, the length of both anime, and old, mature anime, tends to be short. Usually never going more then what the story needs. The only exception I could think of would be Inuyasha, but that was more for teens.
But I’m getting a head of myself.
Samurai Champloo is much like Cowboy Bebop, in the sense that it had separate episode stories that stood on their own but also had an overall story to help keep it together. There was also the old openings that I meant to talk about in the other rant. Unlike anime now, or even children’s anime, old anime was more about using certain art styles and music to convey the mood.
There also tends to be a limited amount of characters when it comes to old anime as well. Here there are only three main characters, and only a handful of reoccurring characters. It also doesn’t need a lot of characters either, since the mains work off each other with how different they are (specifically Mugen and Jin)
Fuu is also fun to watch (especially in the eating contest episode), wanting to be on par with them despite not having as much experience.
Overall, old anime for adults is good in quality, because that’s where the focus is, not necessarily quantity. (which nowadays is often a strange mixture, especially when fillers are used).
…Unfortunately, there are some duds in anime, and most of which are the ones directed to children. Tomorrow we’ll start with
Otaku Rant Old Anime: Cowboy Bebop
(This’ll be short because I have tons of emails to sort through before no wifi)
To counter all the new anime, here’s one of the older anime from the late 90’s for mature audiences. And this was an anime that did seem strictly for adults. Not for the content, but more or less the way it was presented. Sure the characters were more then wild at times-
(especially Edward, and sometimes Spike and Jet)
but there were times when it would slow down in order to have a moment. And I don’t just mean a moment to explain stuff to the audience either. There were conversations between the characters that helped develop them a lot better then the children’s anime of the time, and even the new anime of today. I remember specifically watching Spike having a conversation with an old flame, with no action, music, or even a lot of angles. It was a small moment that the show wanted to give without it being all in your face.
There weren’t even a lot of flashy colors, and had a very dark look to it, especially since it was in space (though that could be argued since most anime had that fuzzy look in the 90’s)
But again, while new anime there tends to be the hints of trying to be attracted to adults and teens, here it felt like it was for adults. Almost all the episodes are stand alone stories as well, resembling that of crime shows (maybe that’s just me).
The show also never played down to it’s audience in hopes of getting a quick laugh. It knew what kind of humor to give, and was often clever with what it wanted to give, especially when showing the daily activities of the crew members, but also being fast paced and serious when it came to the action.
(again much like a crime show)
I’ll probably come back to this again later this year on what I thought about the series, but here it’s more about the style of the time. And I’ll be continuing the rants on old anime tomorrow with
Otaku Rant New Anime: Sword Art Online
Continuing on modern mature anime, here’s…
I actually got to see the first episode of Sword Art Online before it was dubbed (I think within the first month or so of it coming out actually), and I was a bit skeptical at first. Anime based on a video game? Sounds like .hack all over ago.
But unlike .hack, where it eased you into the dark nature of the show, SAO threw you head first into it, saying if you die in the game you die in real life.
Hell it ends on a dark note in the first episode showing how many players died within the first two months, and then goes on for the next few episodes showing the hopelessness of the players, even showing a suicide at one point.
Jezuz! This way crazier then .hack!, and much like Attack on Titan showed the realism of how the situation would most likely play out, with new players not knowing what to do and panicking.
… Unfortunately, the show ended showing the realism a little too much to where the main characters were playing house.
Talk about a 180 turn of tone. And this went on for a few episodes. (and it didn’t help that the special that came out had such a bright look)
(though even that could be argued)
Anyway, Sword Art Online just shows how anime tries to reach out to a broader audience then just little kids or adults, trying to find the balance for teens and young adults. It fail in terms of tone and time consistency, but that’s probably because it turned into more of a love story then just an action packed one.
I could go on, but I think I’ll end there to talk a bit more on this tomorrow, especially when compared to older anime. Tomorrow’s being
How has ash not died yet?